Table Of Contents
Latest update [menu]
gesture: fix one-tap gesture when toolbox is not hidden
gizmo: fix crash when vertex transforming a mesh alongside a primitive
gif: fix opaque gif generation
Description [menu]
This is a trial version, there is a one time permanent in-app-purchase to unlock everything:
The limited features are:
- undo/redo limited to 4 actions
- one layer per object
- no export
- limited internal project management (cannot re-open project)
• Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
• Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
• Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
• Decimate
Reduce the number of polygons by keeping as many details as possible.
• Face Group
Segment your mesh into subgroups with the face group tool.
• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.
• Baking
You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
You can also do the opposite, transfering textures data into vertex data or layers.
• Primitive shape
Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
• PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
• Post processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
• Export and Import
Supported formats include glTF, OBJ, STL or PLY files.
• Interface
Easy-to-use interface, designed for mobile experience.
Customization is possible as well!
How to install Nomad Sculpt APK for Android [menu]
Download Nomad Sculpt APK file (com.stephaneginier.nomad_192_90410342.zip) from SameAPK.com, then follow these steps:
Update Phone Settings
- Go to your phone Settings page
- Tap Security or Applications (varies with device)
- Check the Unknown Sources box
- Confirm with OK
Go to Downloads
- Open Downloads on your device by going to My Files or Files
- Download Split APKs Installer (SAI)
- Download and unzip file you already downloaded (com.stephaneginier.nomad_192_90410342.zip)
- Open Split APKs Installer and follow steps on this app.
- Tap Install when prompted, the APK file you downloaded will be installed on your device.
How to install Nomad Sculpt APK on Windows 7/8/10 or MAC PC? [menu]
Download Nomad Sculpt APK file(com.stephaneginier.nomad_192_90410342.zip) from SameAPK.com to your PC (ex: /Users/xxx/Downloads/(com.stephaneginier.nomad_192_90410342.zip)), then follow these steps:
Using Emulator:
- Download And Install one Emulator Softwares (Ex: Bluestacks, GenyMotion, NoxPlayer)
- Download and unzip file com.stephaneginier.nomad_192_90410342.zip.
- Using ADB or Split APKs Installer same as install for Android.
Nomad Sculpt APK Pros & Cons [menu]
Pros
- This app is safe, it's not require high risk permissions
- Compatible with 32 bit device (most Emulator using 32bit arch CPU)
- Compatible with 64-bit device (some android device and current Bluestacks)
Cons
Everything is good.